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Benny Ohu
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Posted - 2014.01.14 14:19:00 -
[1] - Quote
ZynnLee Akkori wrote:I am itching to see null. Never even been close to it before. It's a part of the game that is walled off to me due to the fact that I am unwilling to allow other gamers to ruin my fun. you're already allowing it |

Benny Ohu
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2225
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Posted - 2014.01.14 14:21:00 -
[2] - Quote
it occurs to me that this discussion would go so much more smoothly if every single ignorant highseccer didn't insist that the situation be explained in full specially just for him yet again |

Benny Ohu
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Posted - 2014.01.14 14:37:00 -
[3] - Quote
Kira Enomoto wrote:Benny Ohu wrote:it occurs to me that this discussion would go so much more smoothly if every single ignorant highseccer didn't insist that the situation be explained in full specially just for him yet again Perhaps because they have yet to explain it for the first time.....? personally to you? what makes you so special you need a private briefing
Quote: You know, it's funny you should say this, because this is an advice that is provided to hi sec miners ad nauseum during hulkageddon- and jihadswarm-like events. I'm curious as to why is it good for the goose but not the gander to get protection while mining?
Depends. That advice is given to Hulkageddon victims when they whine "there's no defence against gankers" when there clearly is. If your only option in mining is to mine with protection, you take the protection. When we're dicussing the feasibility of mining in lowsec with protection versus highsec where's you're unlikely to need it, it's usually far better to mine in highsec with all the pilots who would have been flying protection sitting in barges instead. Also, if there's combat ships nearby, you're basically broadcasting "anyone who wants a scrap just needs to come over here and aggro a barge and they'll get it" |

Benny Ohu
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2225
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Posted - 2014.01.14 14:45:00 -
[4] - Quote
Pinky Hops wrote:1) there exists a thing called mineral compression you don't even comprehend the problem |

Benny Ohu
Chaotic Tranquility Casoff
2225
|
Posted - 2014.01.14 15:50:00 -
[5] - Quote
ZynnLee Akkori wrote:MatrixSkye Mk2 wrote:
What I've noticed is, and this deserves emphasis, that these few vocal null sec players refuse to explore the root cause of the 'null sec industry problem'. On a few occasions it has been admitted by them on this very thread that low end miners are needed in null sec. But they refuse to accept that those they have spent years loathing and ridiculing are the solution to their problems.
Their tears are delicious!!  Yeah, it's probably pretty painful for them to accept that the people they love to mock and ridicule are in fact needed in the game. They want what we bring, but they don't want us. Derp. why do you people buy into this 'pvpers versus industrialists' bullshit
it's not true and never has beenZynnLee Akkori wrote: Two things. First: So? So you have to fight? What's the problem? Isn't the game all about shooting spaceships? Don't you want to be in on killmails yourself? Or are you suggesting the enemy is simply better than you or better able to field a larger fleet?
Second: So?! Bring in your own reinforcements. Set up a picket line to harass and distract. FIGHT!
How often is the enemy going to be able to field a fleet to go after you? And again, *so what*!? You guys like to fight, so fight! Hurt them bad enough that they can't field fleet against you any more.
or just do it in highsec for more gain |

Benny Ohu
Chaotic Tranquility Casoff
2225
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Posted - 2014.01.15 15:53:00 -
[6] - Quote
Josef Djugashvilis wrote:Some time ago, the constant complaints from the pixel hard-men 'persuaded' CCP to nerf level 4 mission loot. the meta 0 removal? that was a mining buff
Quote: The same pixel hard-men then complained that the introduction of metal scraps was, in fact, a nerf against those who attacked mission ships and or got to the mission wrecks first.
I have never been able to take the complaints of those who wish to nerf hi-sec seriously since.
the removal of level four meta 0 loot wasn't a "highsec nerf", it was a loot nerf. and it accomplished its goal
i seriously doubt anyone but mission runners complained much |

Benny Ohu
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2225
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Posted - 2014.01.15 15:56:00 -
[7] - Quote
Notorious Fellon wrote:Jenn aSide wrote:Notorious Fellon wrote:Jenn aSide wrote:Notorious Fellon wrote:I am making an open offer right now to any and all alliances who hold Sov in null:
If it is so terrible, I will gladly take it off your hands. I will gladly rake in the profits from moon goo, PI, Anoms, Sigs and renters fees while begging for buffs to null and nerfs to every other segment of the game. Not one of you will take me up on the offer. Why? Can't afford it? Don't want to lose out on your passive free income sources of PI and Moon Goo?
You are just complaining about being forced into 10% tidi PVP or being camped by AFK cloakers. You just can't admit it. You want everyone else to suffer with lame mechanics (like AFK cloakers) and fleet battles that take 16 hours for your fast locker to tell your sentries what to do.
Meanwhile, you don't want anything changed with your precious ISK faucets.
Stop the charade. If hi sec is a better place to make ISK (while raking in the ISK profits from your null sources) then maybe we should be looking into making more space like hi sec? It is better by your own declaration. The crying in this thread is by far the most hypocritical garbage I have heard. It's incredible how some people mistake individual players for the ENTIRE ALLIANCEs they are in lol. Based on the post count of whines from the nullbears, one could easily assume. That's the problem with prejudice, it makes one unwilling to acknowledge the truth. Dodging the point wont make it go away. you didn't have a point. the complaint isn't against null versus highsec pi or null versus highsec moon minerals. nor do i think there's complaint about sigs. the rest is ad hominem |

Benny Ohu
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2225
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Posted - 2014.01.15 18:15:00 -
[8] - Quote
Notorious Fellon wrote:Benny Ohu wrote: you didn't have a point. the complaint isn't against null versus highsec pi or null versus highsec moon minerals. nor do i think there's complaint about sigs. the rest is ad hominem
Assigning a high school debate team tactics label to someone's post doesn't change it either.
Notorious Fellon wrote:Why? Can't afford it? Don't want to lose out on your passive free income sources of PI and Moon Goo?
You are just complaining about being forced into 10% tidi PVP or being camped by AFK cloakers. You just can't admit it. You want everyone else to suffer with lame mechanics (like AFK cloakers) and fleet battles that take 16 hours for your fast locker to tell your sentries what to do.
Meanwhile, you don't want anything changed with your precious ISK faucets.
Stop the charade. i wouldn't want to change your ridiculous post for all the world, the butthurt is hilarious
i was kindly informing you as to why not-stupid people can completely dismiss it as a valid argument |

Benny Ohu
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2227
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Posted - 2014.01.15 18:42:00 -
[9] - Quote
Notorious Fellon wrote:Keep trying Benny. No butthurt here: I happen to be one of the few who has the balls to admit that ISK flow in null is too passive. Keep trying to attack me personally i have not attacked you personally. it is you that attempted to attack the motivations of others.
Quote:Maybe after enough tries you will eventually have a meaningful response that actually addresses the argument. you didn't actually make one. i will quote your post again for your convenience
Quote:I am making an open offer right now to any and all alliances who hold Sov in null:
If it is so terrible, I will gladly take it off your hands. I will gladly rake in the profits from moon goo, PI, Anoms, Sigs and renters fees while begging for buffs to null and nerfs to every other segment of the game. Not one of you will take me up on the offer. Why? Can't afford it? Don't want to lose out on your passive free income sources of PI and Moon Goo?
You are just complaining about being forced into 10% tidi PVP or being camped by AFK cloakers. You just can't admit it. You want everyone else to suffer with lame mechanics (like AFK cloakers) and fleet battles that take 16 hours for your fast locker to tell your sentries what to do.
Meanwhile, you don't want anything changed with your precious ISK faucets.
Stop the charade. If hi sec is a better place to make ISK (while raking in the ISK profits from your null sources) then maybe we should be looking into making more space like hi sec? It is better by your own declaration. The crying in this thread is by far the most hypocritical garbage I have heard. |

Benny Ohu
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2227
|
Posted - 2014.01.15 18:53:00 -
[10] - Quote
Kimmi Chan wrote:So have the two parties of HS and NS come to an agreement about a balanced way to un**** this real or imagined imblance? hahaha, funny jokes
honestly, i feel nerfing station services alongside starbase and wardec iteration might be a really entertaining highsec gameplay buff
i mean, if -somehow- station manufacturing could still be viable, but it was worth putting up a manufacturing starbase for additional profit, and also if it was better -somehow- to leave a starbase up during a wardec instead of immediately taking it down, wardecs and industry might be a bit more entertaining and allow room for additional degrees of success in industry
i haven't actually thought this through properly but you get the picture |

Benny Ohu
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Posted - 2014.01.15 20:36:00 -
[11] - Quote
yeah. if the wardecced corp can say to themselves 'well, we could just pull it down, but if we do, this negative thing happens, and we'll need to consider if defending is the better option here', then i think that's a success in creating gameplay
if the defending corp says to themselves 'well we done the sums and it's worth hiring mercs for this timer, we'll still be able to profit here', that's a great success
i don't know if it's feasible but i'll always support that ideal of actually having something to fight for
e: i know the topic's about null. the point is, an industrial rebalance and npc station nerf might affect gameplay in all areas of space positively |

Benny Ohu
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Posted - 2014.01.15 21:05:00 -
[12] - Quote
yeh i didn't say it wasn't tricky
i imagine that if it was feasible there'd be circumstances where it'd be better to take the starbase down. circumstances where the defenders can make themselves not worth attacking. circumstances it's not worth hiring a merc corp. but these all are thinking and engaging with the game
the situation now has highsec stations as the best place to manufacture all but drugs and capitals. there's no gameplay at all! almost anything would be better
i'm not going to propose a complete idea with specific numbers or mechanics... i'm not a game designer. but i can say 'this is a goal that would be fun, this might create more degrees of achievement, this might be a game more worth playing' |

Benny Ohu
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Posted - 2014.01.16 16:35:00 -
[13] - Quote
Gallali Egidall wrote:Does no one supporting that position understand real world economics? the one where hiring a building and getting something manufactured in the middle of manhattan costs more than seventy cents and a stick of gum?
"nullsec gameplay should mostly involve your capsuleer dying of dysentery" - carebears, 2014 |

Benny Ohu
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Posted - 2014.01.16 17:36:00 -
[14] - Quote
Pinky Hops wrote:A lot of what he says makes a lot of of sense, if you actually read it. no, it doesn't nullsec is not ~the frontier where manufacturing sucks because REALITY you guys~ it's where you're supposed to be able to make your own place to live and no **** pirates shoot outsiders we don't want you around |

Benny Ohu
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Posted - 2014.01.16 17:42:00 -
[15] - Quote
Pinky Hops wrote:If you try to make stuff, deliver stuff, mine stuff, anything at all positive for the local market in nullsec....You will be targeted and you will be blown up. industrialists do not get shot
industrialists who are outsiders get shot |

Benny Ohu
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Posted - 2014.01.16 17:47:00 -
[16] - Quote
Pinky Hops wrote:Benny Ohu wrote:Pinky Hops wrote:A lot of what he says makes a lot of of sense, if you actually read it. no, it doesn't nullsec is not ~the frontier where manufacturing sucks because REALITY you guys~ it's where you're supposed to be able to make your own place to live and no **** pirates shoot outsiders we don't want you around Read rest of the post before you respond. I gave you an actual example of an actual person playing the actual game, rather than just make stuff up and declare things impossible for whatever reason. (and they obviously did want him around by proxy -- they were buying the things he put up on the market) maybe the idiot should have negotiated blue standings
it's not like using black frog is hard for an alliance member. their cynos are blue to most people
also alliances have their own damn importers |

Benny Ohu
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Posted - 2014.01.16 18:00:00 -
[17] - Quote
christ on a bike
the complaint is not 'people won't deliver stuff from jita'
alliances can deliver their own stuff just fine
e: this was already explained to you. repeatedly. |

Benny Ohu
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Posted - 2014.01.17 07:57:00 -
[18] - Quote
ZynnLee Akkori wrote: Repeatedly click on the little icon that represents "previous page" about 47 times to get an idea of why nullsec alliances apparently aren't really hauling very effectively. What many of us are trying to say is that there are highsec players like me who would gladly take your ISK by selling you stuff you need in stations in nullsec. I could be in a freighter in a week or two, and if I could make a handfull-million ISK or so for a 30 or so round trip jump into Null, I would do it.
you're not needed or wanted
Pinky Hops wrote:DID YOU KNOW THAT MANUFACTURERS DO NOT HAVE TO MINE THEIR OWN MATERIALS
AND SELL IN JITA FOR A PRICE HIGHER THAN COST? did you know that doubleclicking on empty space causes your ship to move in that direction |

Benny Ohu
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Posted - 2014.01.17 21:22:00 -
[19] - Quote
Gallali Egidall wrote:words nope |

Benny Ohu
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Posted - 2014.01.22 01:54:00 -
[20] - Quote
Kimmi Chan wrote:So long as those nerfs are not intended to fully cripple highsec industry and exist only to improve industry in Null I am not averse to reading it. unfortunately whatever is said gets a bunch of drips completely missing the point yelling 'you're trying to force us into nullsec', 'you nullbears have just been doing it wrong', 'well stop shooting non-blues who try to go to null', 'nullsec is supposed to be somalia' (lol) etc etc etc |

Benny Ohu
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Posted - 2014.01.22 02:30:00 -
[21] - Quote
it doesn't really matter if nullsec bounties are a huge faucet in the argument of 'there's no reason to do anoms when you could be doing missions' because you're talking about personal income not economic balance
besides that, the idea that 'sinks are always good, faucets are always bad' is silly
it's also silly to present the fact anoms are a faucet as reason not to buff them as they don't have to be buffed by adding bounty value |

Benny Ohu
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Posted - 2014.01.22 02:44:00 -
[22] - Quote
Nevyn Auscent wrote:There is a case for making the initial capital investment cheaper, or stations offer more. There is also a case for ALL Stations/Outposts to have more expensive lines, in order to allow POS manufacturing (Which again, Null Pos's cost less upkeep than High Pos's) to compete with stations. And there is a very good case for getting rid of the stupidly low refining levels, making it just a single basic add on, and making it at least 40% on Amarr stations. Refining is not an entire branch of the game on it's own, and should not be getting put through the same levels of upgrades as the lab slots, offices & industry lines it's not all high vs. null imma aware of that
be nice if it was worth manufacturing anything but capitals in lowsec, too. and it'd be nice to have starbase manufacturing as a thing
it's not only about nerfing highsec for the good of nullsec (but that's certainly a large part) it's about nerfing highsec npc manufacturing for the good of the industrial game. just as nerfing (ie completely removing) drone poop (and mission loot/poop but drone space was the most ridiculous mineral faucet) was done as a buff to mining. it was a change that pretty much everyone recognised had to happen. the goal is to make the industrial game more varied than 'set local orders for lowends, go to jita for highends, produce in highsec npc station, sell in a hub'
it's about creating additional degrees of depth and success for the industrialist, and infinite free perfect highsec slots are in the way of that
the number of slots in highsec shouldn't be removed. and highsec npc manufacturing should always be a viable way to profit. this is for the casual manufacturer or the newbie. but they shouldn't be the best option always |

Benny Ohu
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Posted - 2014.01.22 02:45:00 -
[23] - Quote
Nevyn Auscent wrote:The point is that despite all the complaints about 'High Sec earns more' Null Faucets alone beat all other related forms of High Sec income combined. Without considering the other forms of Null Sec income that already exist at all. Meaning that there is more isk to be made in Null Sec. that's total isk earned, though, not personal income, and personal income is the issue here |

Benny Ohu
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Posted - 2014.01.22 20:44:00 -
[24] - Quote
is Not Getting It some kind of new sport |

Benny Ohu
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Posted - 2014.01.23 15:42:00 -
[25] - Quote
Skeln Thargensen wrote:sure, let people wardec the scope.
quite why you'd want to wardec the entire gallente federation for cash when you could simply join the caldari militia for free i don't know.
or, in other words, what a silly idea. calmil can only shoot galmil |

Benny Ohu
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Posted - 2014.01.23 15:50:00 -
[26] - Quote
Being able to wardec NPC corps is a bad idea, Kaarous. But there should be actual downsides for being in an NPC corp instead of the lame 10% bounties tax. Also, being in a player corp should have actual upsides for mission runners, miners or producers. At the moment the only reason for a PVE character to be in corp is if they live in a wormhole or if they research.
It's not ureasonable to leave a character in NPC corp because the game offers no reason to take it out. unless to a one-man folding taxdodge corp for mission runners. This is a fault in the game, people can't be blamed for doing the best they can. |

Benny Ohu
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Posted - 2014.01.23 16:03:00 -
[27] - Quote
Notorious Fellon wrote:Benny Ohu wrote:Being able to wardec NPC corps is a bad idea, Kaarous. But there should be actual downsides for being in an NPC corp instead of the lame 10% bounties tax. Also, being in a player corp should have actual upsides for mission runners, miners or producers. At the moment the only reason for a PVE character to be in corp is if they live in a wormhole or if they research.
It's not ureasonable to leave a character in NPC corp because the game offers no reason to take it out. unless to a one-man folding taxdodge corp for mission runners. This is a fault in the game, people can't be blamed for doing the best they can. I feel dirty for agreeing with a Benny Ohu post. Like getting an open mouth kiss from an aunt; that dirty. it's pretty much the same cause as the 'nullsec' complaints. some parts of the game, especially npc parts, are robbing everyone of depth and emergent gameplay in a game where depth is supposed to be the order of the day |

Benny Ohu
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Posted - 2014.01.23 16:27:00 -
[28] - Quote
Kimmi Chan wrote:In the CSM Assembly Hall and nearly lost my ****. this has pretty much always been the thing, some people just flip out and cry 'you're trying to force highseccers where they don't want to go' or 'they're trying to destroy highsec' or something i don't know
there are some nerfs that are necessary but they're only to improve the game not as jealousy or hatred or to force people into a playstyle whatever the insane GD 'highseccer' crowd think |

Benny Ohu
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Posted - 2014.01.23 17:52:00 -
[29] - Quote
Kimmi Chan wrote:And still I've seen nothing specific in this thread. As I told Baltec, a nerf for the sake of null sec is not unreasonable, but he needs to be more specific so it can be evaluated by everyone. And the insane people are still going to be insane but I think, with actual specific initiatives and some wisdom behind the existence of those initiatives would quell any rebellion of the insane.
from experience. no. there have been countless threads on this topic, many with actual information, all with horrible Big Lie-believers saying 'it's because you're doing it wrong' or 'this is a conspiracy to improve your income/drive pveers out of the game'. this one was started as a troll, as many are, and will end with a lock, as all do. a week later there'll be another. some new faces, many old
dersen's there, but i reckon it's pointless speculating on whether market hubs, trade or whatever would form under certain circumstances when nullsec resources are objectively worse for industry, because it wouldn't happen anyway
zynlee has it completely wrong but also won't listen so what can you do
the nerf i think has to happen to highsec manufacturing is a mineral tax for manufacture. or the isk rental cost may need rebalancing. perfect refine should not be achievable anywhere, and both the base and highest attainable refine rate in highsec npc stations should be worse than every other option. the important thing is that this is done so that highsec npc stations are still viable options. no, i don't know how
this'd have to be done as part of a broader rebalancing effort ofc because there's a lot more broken. i doubt other nerfs to highsec are needed -for the industry bit-, though
i don't like to comment on the personal income issue's solutions. but the viability of most truesec space has to be improved and space needs to at least be able to support personal income for the number of people required to take it. |

Benny Ohu
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Posted - 2014.01.23 18:04:00 -
[30] - Quote
the incomes of null alliances generally sponsor ship replacement programs from what i get |

Benny Ohu
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2250
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Posted - 2014.01.23 18:24:00 -
[31] - Quote
Quote:As far as high sec goes, I think the introduction of high sec POCOs indicates the direction CCP will take: getting people out of invincible NPC structures and into player-made, player-configured, destructible structures. That, plus wardecs, will not only make high sec corporations more meaningful, it will take away one of the premier advantages of high sec industry, namely its ability to use invincible and so-cheap-as-to-be-essentially-free NPC stations for manufacturing. No single one of these measures will be enough, and CCP will be careful introducing them because they don't want the game's vaunted economy to fall over. Cumulatively, though, I think they're on the right track.
I also think that anyone hoping for any major alliance to be 100% free of high sec is going to be disappointed. Even wormholers are dependent on high sec and particularly the high sec economy (more so, because sleepers don't pay bounties). CCP is insistent on their being dependencies between the various parts of space, so I don't see that changing any time soon. They can, and will, change the nature and extent of the dependencies, but not more than that. yeah, this is also my view. the last we heard of ccp's intentions was for nullsec to be 'almost completely self-sufficient by volume' but that was just before the incarna madness blew up and they had to restructure
http://community.eveonline.com/news/dev-blogs/nullsec-development-rules-and-guidelines/ http://community.eveonline.com/news/dev-blogs/nullsec-development-design-goals/ |

Benny Ohu
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Posted - 2014.01.23 22:56:00 -
[32] - Quote
Posting on your main is tedious?
I was not aware that using an NPC alt was so exciting! |

Benny Ohu
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Posted - 2014.01.23 23:25:00 -
[33] - Quote
Kimmi Chan wrote:do you really, honestly, seriously expect everyone in Highsec to just say, "Oh sure - go ahead. Seriously guys why not?" their permission is not required
Kimmi Chan wrote:That all of these things have created an imbalance and it never occurs to any of them that CCP, in their infinite wisdom, has struck the exact balance that they want. if this was the balance ccp wanted, then ccp was wrong
Kimmi Chan wrote:In the time that I've been playing this game, I've seen every claim and rallying cry from people outside of High Sec claiming that "people aren't supposed to stay in highsec!" "people aren't supposed to stay in NPC corps!" "people aren't supposed to play this game solo!" no, you haven't |

Benny Ohu
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Posted - 2014.01.23 23:38:00 -
[34] - Quote
Kimmi Chan wrote:Then I will simply bow out of this discussion and you can all talk amongst yourselves about this. After all, yours is the only opinion that matters and everyone else, including the developer of the game, is wrong.
and here was me thinking the 'infinite wisdom' bit was irony |

Benny Ohu
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Posted - 2014.01.23 23:48:00 -
[35] - Quote
Tyberius Franklin wrote:Benny Ohu wrote:Kimmi Chan wrote:In the time that I've been playing this game, I've seen every claim and rallying cry from people outside of High Sec claiming that "people aren't supposed to stay in highsec!" "people aren't supposed to stay in NPC corps!" "people aren't supposed to play this game solo!" no, you haven't With this I'm not sure I've been reading the same forums over the last 3 years that others have. if you ignore stupid people* |

Benny Ohu
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2250
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Posted - 2014.01.24 23:03:00 -
[36] - Quote
the train hasn't left the station yet |

Benny Ohu
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Posted - 2014.01.27 18:27:00 -
[37] - Quote
i wonder sometimes if the npc alts are all just the same dude
like a monster with a dozen heads |

Benny Ohu
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Posted - 2014.01.27 23:58:00 -
[38] - Quote
Kaarous Aldurald wrote:Quote:This too is a good idea. I could sell my expertise in Quantam Mechanics or Mechanical Engineering to anyone looking to research/invent BPOs requiring those skills.
Would this be true in Nullsec research as well? Of course. Blanket rulechange. I'm sure trickier to implement into a POS, (perhaps the research abilities can create a "data packet" that can be sold to other players), but then the POS system has been a bottleneck against progress in EVE for a long time. yes but why do the oft-requested unfuck of old boring vitally-important fixed structures when you can have prefucked unasked-for new shiny exciting superfluous mobile structures |

Benny Ohu
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Posted - 2014.01.29 03:08:00 -
[39] - Quote
Nevyn Auscent wrote:To restate. doesn't show what the average pilot can expect for personal income doesn't show distribution of income among nullsec players doesn't address the number of pilots null can sustain doesn't address the issue of truesec doesn't address newbie income in nullsec doesn't address manufacturing/industry issues
doesn't indicate if nullsec's worth the time doing anoms or why anyone's doing them
although an argument is only true if the premises are true that doesn't mean you actually flip out and demand devblogs for everything. i think the numbers people say they get for anoms are reasonably close and that's all i need. besides that, the issues of truesec, capacity, industry and newbie income are undeniable
Xen Solarus wrote:Those outside "say" that they want people to migrate from highsec to other areas, as it should be. noone wants to make anyone go anywhere stop saying that |

Benny Ohu
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Posted - 2014.01.29 03:37:00 -
[40] - Quote
if someone wants to force someone else out of an area, they're wrong
if they want to make an area worth living in they're right |

Benny Ohu
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Posted - 2014.01.29 04:24:00 -
[41] - Quote
yeah ok
reckon it's silly to be asking for devblogs though if 'ratting anoms in an ishtar' isk per tick is pretty much common knowledge among those who do it since it's min-maxed
even if, uh, i can't remember what the number is 
(doubting there's much wrong with sigs except perhaps capacity) |

Benny Ohu
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Posted - 2014.01.30 01:36:00 -
[42] - Quote
sigs are not anoms, sigs are not for newbies, sigs are not dependable, sigs are limited, sigs are not manufacturing or mining, sigs are not the only activity available and i don't think anyone is talking about sigs as an issue that needs attention |

Benny Ohu
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Posted - 2014.01.30 02:26:00 -
[43] - Quote
Mara Rinn wrote:Benny Ohu wrote:sigs are not anoms, sigs are not for newbies, sigs are not dependable, sigs are limited, sigs are not manufacturing or mining, sigs are not the only activity available and i don't think anyone is talking about sigs as an issue that needs attention Sorry, I'm arriving late to this rant. Can you describe for me any activity in hi sec which meets your criteria? To whit:
- Must be anomalies
- Must be for newbies
- Must be dependable
- Must be unlimited
- Must be manufacturing or mining (i.e.: must be mining, since you don't do manufacturing in anomalies)
- Must be the only activity available
Nothing in hi sec meets those demands, so why restrict null sec to those demands? For the record, new players are gifted an exploration ship, probe launcher, probes and training as part of the tutorial missions. Thus I dispute your implicit assertion that signatures are not for newbies. Every character with a few hours of training can probe down most sites. They will need better quality modules and implants to get 100% warp able hits on the more interesting sites in null sec, but that's an issue of ISK rather than skill or SP. Also for the record, mining in hi sec anomalies is not dependable, it is very limited, and is far from the only activity available in hi sec, even to people specialising in mining. what the hell are you on about |

Benny Ohu
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Posted - 2014.01.30 02:28:00 -
[44] - Quote
Infinity Ziona wrote:Sigs are dependable. AFAIK all sigs respawn instantly and are therefore infinite in supply.
Hardly the games fault you don't fight for your regions, but instead share and rent them out. EvE is a game about taking, not sharing. You're looking for Hello Kitty Online. "i don't understand the issue of capacity nor respawn mechanics please ignore me" |

Benny Ohu
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Posted - 2014.01.30 02:30:00 -
[45] - Quote
i post saying 'we're not talking about sigs' and suddenly bads are talking about sigs
sigs have nothing to do with highsec and are off topic |

Benny Ohu
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Posted - 2014.01.30 02:40:00 -
[46] - Quote
look seriously if sigs even needed balancing (they're supposed to be rare and the only thing nullsec sigs need is introduction of newbie sigs like ccp added to lowsec) the balancing wouldn't even need to nerf anything in highsec so sigs are not under discussion |

Benny Ohu
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Posted - 2014.01.31 02:13:00 -
[47] - Quote
Kimmi Chan wrote:Here MY RAVEN IS EQUIPPED WITH THE PRECEDING that's a lot of cap mods, blitzers'll often use boosters instead so they can use less slots for cap
you won't run out of charges if you do it properly
this is the setup i have in eft, dunno if it's what i got ingame
[Apocalypse, New Setup 1 copy 1] Tracking Enhancer II Heat Sink II Heat Sink II Armor EM Hardener II Armor Thermic Hardener II Armor Thermic Hardener II Large Armor Repairer II
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Heavy Capacitor Booster II, Cap Booster 800 100MN Afterburner II
Mega Pulse Laser II, Scorch L *8
Large Processor Overclocking Unit I Large Energy Discharge Elutriation I Large Nanobot Accelerator I
Hammerhead II x5 |

Benny Ohu
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Posted - 2014.01.31 02:15:00 -
[48] - Quote
Pinky Hops wrote:From page 72: Pinky Hops wrote:How about building Titans.
What, you can't do that? Too spacepoor? Too low on the food chain? Not enough skillpoints?
Too bad.
I bet people building Titans feel pretty *smug* right now. this had nothing to do with anything. |

Benny Ohu
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Posted - 2014.01.31 09:18:00 -
[49] - Quote
Quote:If the argument is "Nerf highsec because you can make 100-150m ISK/hr using this fit, under these conditions, assuming everything goes right vs. nullsec making 90m ISK/hr using this fit, under these conditions, assuming everything goes right" Then okay, fair enough. I assume you are using these exact same fits in null sec anomalies then as well yea?
no, anoms don't use the same fits, you use the right fit for the job
it doesn't matter that a suitable anom fit is different to a suitable mission fit. so "these conditions" would be 'using the optimal ship setup for the task'
but apart from that yeah, except replace 'nerf highsec' with 'null personal income needs attention because...'
'null/low personal income needs attention' is one of the premises for 'highsec needs a nerf' |

Benny Ohu
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Posted - 2014.01.31 09:20:00 -
[50] - Quote
ashley Eoner wrote:EDIT : Is that apoc build really supposed to be used for blitzing? I can't see how it would be effective with such little dps/tank and mobility. Hammerheads get heavily hammered when you're trying to blitz. i put it up as an example of a cap boosting setup only |

Benny Ohu
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Posted - 2014.01.31 09:27:00 -
[51] - Quote
as i said, it's just what was in eft, as an example of cap boosting. why is this a problem. |

Benny Ohu
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Posted - 2014.01.31 09:43:00 -
[52] - Quote
ashley Eoner wrote:Benny Ohu wrote:as i said, it's just what was in eft, as an example of cap boosting. why is this a problem. Well other then the fact that it's a meh fit nothing much. i'm so glad we had this talk |

Benny Ohu
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2364
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Posted - 2014.01.31 09:51:00 -
[53] - Quote
Kimmi Chan wrote:Too many thoughts in my head. I need to think. you may be exacerbating the problem |

Benny Ohu
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Posted - 2014.02.02 01:07:00 -
[54] - Quote
i left the thread for like one day and it's turned into the highsec mission !!SCIENCE!! thread |

Benny Ohu
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Posted - 2014.02.03 09:43:00 -
[55] - Quote
ESS should be included if it is worth using
you can't just say 'well your income'd be 20% better if you'd used ESS' if it is too impractical to be worth the ISK cost, the cost of giving up a good amount of your rat income, the cost of waiting for it to ramp up, the cost of having randoms coming to nick it or the cost of having an alt account to watch the thing (you can't defend it with a ratting character)
so yeah if ESS is worth the bother it should be included but it doesn't sound like it is |

Benny Ohu
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Posted - 2014.02.03 10:01:00 -
[56] - Quote
Kagura Nikon wrote:and their systems get LARGE ammount of suicide ganking we are talking TWO TO THREE SUICIDE GANKS A DAY on weekends here, people  |

Benny Ohu
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Posted - 2014.02.03 15:14:00 -
[57] - Quote
if you believe that posted numbers are fake why would you believe wallet screens aren't photoshopped  |

Benny Ohu
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2393
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Posted - 2014.02.03 16:30:00 -
[58] - Quote
baltec1 wrote:Benny Ohu wrote:if you believe that posted numbers are fake why would you believe wallet screens aren't photoshopped  That would be their next call.
Dinsdale Pirannha wrote:Wow, screenshots from a goon. A goon, a group that prides itself on deceit and subterfuge. Yes, I am sure that anything you post is 100% accurate.
 |

Benny Ohu
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Posted - 2014.02.04 01:45:00 -
[59] - Quote
Kimmi Chan wrote:Once again this goes off the rails. welcome to The Big Lie
Kimmi Chan wrote:If you reduce the amount of LP in New Eden, you reduce the effectiveness of the LP Store sink. stop thinking 'sinks are good, faucets are bad'. they're just money flows, and neither is inherantly unbalanced. there was a percieved inflation problem a while back, but ccp's economist says things are evening out. from what i understand, an economy needs a certain amount of inflation, and if nerfing blitzing somehow unbalanced inflation rates, there are plenty of options to introduce greater sinks elsewhere.
by the way can we all agree to stop using horrible portgoonteaus tia |

Benny Ohu
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Posted - 2014.02.04 04:38:00 -
[60] - Quote
Tyberius Franklin wrote:Can't really kill him without concord intervention since it doesn't sound like he did anything that caused him to go suspect. Though leaving and cancelling is an option for wanting to take care of it quickly. "suspect-flagged pilot landed on grid"
most ninjas will deliberately be suspect since they don't give a rat's about the item |

Benny Ohu
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Posted - 2014.02.04 04:48:00 -
[61] - Quote
Changing PVE to make PVE ships use PVP-viable fittings is a long-overdue buff for PVE in all areas and'd make the game a lot more interesting |

Benny Ohu
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Posted - 2014.02.04 13:22:00 -
[62] - Quote
Kimmi Chan wrote:Benny, no one is claiming faucets are bad or that sinks are good. Sorry if I read it wrong.
Kimmi Chan wrote:Benny Ohu wrote:by the way can we all agree to stop using horrible portgoonteaus tia Yea, I don't know what that is. You're not the offender :P
Kagura Nikon wrote:he is talking about the OP.. so he is more "in thread"than most. That one's an outright troll alt |

Benny Ohu
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Posted - 2014.02.04 13:30:00 -
[63] - Quote
E-2C Hawkeye. |

Benny Ohu
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2412
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Posted - 2014.02.05 03:09:00 -
[64] - Quote
Mara Rinn wrote:station trading station trading is metagame and i don't think ccp should even touch it in case they ruin everything
ashley Eoner wrote:ganking i was serious when i said 'two to three times a day on the weekend'. i was looking at osmon system on eve-kill. weekdays average no ganks.
Nevyn Auscent wrote:isk faucet it's been explained to you why this is irrelevant, stop clinging to it
Kimmi Chan wrote:Personally, I blame the warlord OP and the incendiary language that is used. op was a troll post
Jenn aSide wrote:Your call, EVE is big boy land, if you can't deal with the consequences of your mistakes, stop making them.
I'm simply telling you to stop jumping to unfounded conclusions (ie "lp is the problem") and instead spend the time listening. Kimmi's one of the least bad posters in this thread. Basically the only reason the later half of the thread has actually been constructive is Kimmi's receptivity. |

Benny Ohu
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Posted - 2014.02.05 03:21:00 -
[65] - Quote
perhaps you should start calculating the time and investment required to move goods to nullsec via jump freighter too 
highsec logistics is not even a thing don't try to make it one
and if someone undercuts your order you just leave it there and wait for the price to rise (assuming you know how to read a graph) |

Benny Ohu
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Posted - 2014.02.05 04:15:00 -
[66] - Quote
this is what you get for treating a troll alt and a gimmick alt as if they're people |

Benny Ohu
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2421
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Posted - 2014.02.05 14:58:00 -
[67] - Quote
Kagura Nikon wrote:Whnat I find funny is the lack of minimal coprehension of these null se cpeopel why the rewards are high. If you make the missions take logner than the payout per mission will automatically increase...
if you make less LP be gained.. then the value of LP will increase! Fact is .. there is a perceived value of the things you can buy from the LP store. If people want to pay a lot for these LP that are made in high sec, its not for CCP to nerf it.1
Its the fault of the 0.0 WHINY COWARDS chikens that never for example run SoE missiosn in their superior system for those. Its their fault for not using their so called SUPERIOR forces that cannot be dfefeated to ensure the best constellations are safe, so that they run Pirate missiosn to make SEVERAL TIME SMORE isk per hour than 0.0.
Whatever you do to proove you can do X milliosnepr hours in high sec, can be automatically applyed to run missions in 0.0. And the payout there is massively higher (pirate missions).
I lived in 0.0 and ran missiosn in apanake. I am way more paranoid in apanake than when I lived in Period Basis.
have you been drinking? are time smores like time shares, but stickier?
pirate missions aren't in sov null and every defending character required to protect a pve'er represents one character's opportunity to pve lost |

Benny Ohu
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Posted - 2014.02.05 15:49:00 -
[68] - Quote
Kagura Nikon wrote:You are the one pretending to be dumb. well as long as we know you're not pretending |

Benny Ohu
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2428
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Posted - 2014.02.06 05:52:00 -
[69] - Quote
Kontrapshun wrote:Don't believe me,, just look at the volume of killboard stats and you'll see one vs 12 pilots on 90 % on them. It's just wrong! Granted there are some GREAT pilots in this game that love the challenge of a fair fight, but that's not EVE in general.
Vote in an Arena and that will change this game for the better forever. you've never pvp'ed before and can't read a killboard. |

Benny Ohu
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Posted - 2014.02.06 13:37:00 -
[70] - Quote
I don't see much wrong with blitzing by itself. It's a different, and for some people, entertaining way to run missions. Can the problem be solved by changing the value of LP? Could this be controlled by adding other sources for faction probes and nomad implants? (what else do thukker sell, shields, PDS?)
fw mission blitzing needs nerfing though
e: hell, why not make T2 probes worth using? |

Benny Ohu
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2433
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Posted - 2014.02.06 18:58:00 -
[71] - Quote
oh hay mara rinn and la nariz had already said 'another source for lp store items' two pages ago
that's what i get for skimming instead of reading properly |

Benny Ohu
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2433
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Posted - 2014.02.07 00:27:00 -
[72] - Quote
Basil Pupkin wrote:So, from the latest dev blog we learn the stunning truth:
At least 3 popular ganking systems on the Jita route (Uedama, Madirmili, Niarja) had more "peeveepee" in them than tear-stained HED-GP. no today we learned that idiots still fly autopilot freighters full of crap and don't watch dscan flying officer-gun mission ships |

Benny Ohu
Chaotic Tranquility Casoff
2433
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Posted - 2014.02.07 00:28:00 -
[73] - Quote
hahaha of course i'm just kidding,
we learned all that a long time ago |

Benny Ohu
Chaotic Tranquility Casoff
2434
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Posted - 2014.02.07 00:49:00 -
[74] - Quote
Mara Rinn wrote:We need a move to player-owned industry. There have been other threads about this, but the general ideas are:
- Reduce the number of NPC activity lines (activity lines are ME/PE labs, copy slots, invention labs, assembly lines, etc)
- Increase the cost of NPC activity lines
- Increase the utility of POS assembly lines
- Fix POS roles so I can rent lines out to anyone in my alliance
- Ideally fix POS roles so I can rent lines out to anyone with ISK to rent them
- Convert refineries and reprocessing plants into activity lines (IMHO it should take about Gàô as long to reprocess an item as it took to build it)
This is what I care most about, that industry is in such a rotten position, and I agree that NPC services need to take a hit
I don't think that the number of NPC lines should ever feel limited. There should always be another line somewhere available for a newbie to use. The cost must increase, but should it be an ISK cost or some kind of mineral tax? How do we ensure that NPC lines will remain a viable option for the casual player or the newbie? (I'm looking at the production efficiency skill here. Right now, noone'll produce without it at five. I don't want NPC lines ever to be unprofitable to produce in.)
I think that perfect refine shouldn't be available anywhere in EVE, but that outposts come closest to achieving it, and highsec NPC refine rates should be farthest. I really want to see reasons for players to erect and fight over starbases! When the big industry rebalance comes through, it must take into consideration starbases as conflict drivers and ensure that any production efficiency starbases provide makes up for the increased risk of being wardecced and having to defend the tower.
Also if industry were to move more towards starbases, the mission grind to placing a starbase needs to go. A person who wants to make cargo expanders shouldn't have to shoot red crosses for forever to put a tower up in highsec. |

Benny Ohu
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Posted - 2014.02.07 00:56:00 -
[75] - Quote
Tippia wrote:So yeah. The GÇ£idiotsGÇ¥ part still stands and is hardly a new revelation, nor is it a revelation that popular ganking systems generate more kills over a year than a single fight. I suppose it's a revelation to some that their nonsense about null being safer than highsec is soundly disproven by the statistics, though.
the chart is measured in isk!
try what? you're the one equating isk value lost to level of risk |

Benny Ohu
Chaotic Tranquility Casoff
2434
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Posted - 2014.02.07 05:03:00 -
[76] - Quote
CCP's balancing, after all, always gets it right! |

Benny Ohu
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2434
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Posted - 2014.02.07 05:06:00 -
[77] - Quote
the fallacious reasoning |

Benny Ohu
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2434
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Posted - 2014.02.07 05:21:00 -
[78] - Quote
Basil Pupkin wrote:Tippia wrote:Basil Pupkin wrote:So far, a pile of nonsense. So you still can't come up with a counter-argument in any way, shape, or form and you understand that I'm correct but don't want to admit it in public. That's ok. Not giving an argument, but calling yourself "generically right" based on no arguments provided is just a way of saying "sorry, i know you're right, but I just want attention". tbh tip doesn't need an argument. your argument of 'highsec is more dangerous than null' is not actually supported by the premise of 'some highsec systems see more isk destroyed than some nullsec systems' and your argument is invalid
there's really no more to say until you provide a better premise |

Benny Ohu
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Posted - 2014.02.07 14:30:00 -
[79] - Quote
Mara Rinn wrote:Benny Ohu wrote:I don't think that the number of NPC lines should ever feel limited. There should always be another line somewhere available for a newbie to use. This is where I disagree with you. I want NPC lines to be limited resources. An easy way to ensure that rookies can always finish the tutorial missions is to either spawn an assembly line in a mission space just for them, or issue them with a token which allows access to a specific NPC corporation's assembly lines. Since only rookies get these tokens (a currency item, similar to say dog tags), only rookies get to use those lines.
I don't care about tutorial missions, I care about the newbie or casual who wants to produce in EVE Online. Telling someone who wants to manufacture 'sorry a bunch of nerds who get up at 2am to reserve limited lines is preventing you from doing what you want to do' makes a pretty terrible game. NPC lines need to be the worst option in terms of profitability but they need to always be accessible. Accessibility is most important for gaining and retaining players. If there's someone out there with ten kids or something who just wants to log on a couple of hours a week, make a cruiser and generally bum around I don't want them prevented from doing so by hard limitations of 'NO SLOTS OPEN YOU MUST RENT OFF A PLAYER'
It won't matter that there are a lot of highsec NPC lines provided a greater degree of success can be gained using lowsec, NPC nullsec or player-owned lines. The guys who want to chill out and build things can do that without stress. The players who want to challenge themselves and succeed to a greater degree can do their thing, too.
Mara Rinn wrote:Nope, disagree with you there. The standings grind is an industry of its own. If you want the convenience of putting your tower up wherever you want it, go to lowsec, null sec or w-space. If you want your tower up in hi sec, there has to be a price to pay for that convenience. Currently, that price is being a servant to the empires.
We already have corporations whose entire business model is setting up new corporations with appropriate standings, anchoring your POS, then handing over CEO to your alt. There's no need to change that. You can pay someone else to do the standings grind for you through Imiarr Timshae's standings correction corp. You can join Estel Arador Corp Services to get access to jump clone facilities. The standings grind is an established part of the game, there's no reason to remove it. It's not getting in the way of industry as much as NPC facilities are, and it's an existing player-run portion of the game (sure, it's players interacting with NPCs on your behalf, but still, it's player driven industry).
Hell, no. I've already placed what towers I've owned in lowsec for operating cost and convenience despite having the standings to place them where I want in highsec. I don't care if it's established, telling someone 'if you want to do this thing you want to do, you need to do this completely unrelated thing for hours on end for no reason other than as a time sink / lore reasons' is bad design.
Same with jump clones. The whole mess is a barrier to fun. It's lovely that some players have setup some corps. But this tiny piece of emergent gameplay doesn't make up for the fact that grinding standings is a horrible stupid thing EVE demands players do for no real reason. The entire reason players are so eager to avoid the standings grind is because it's awful. If players will hate doing it, don't force it upon them, or you get unhappy players.
The LP-store permit thingies that highsec starbases need for fuel are absolutely fine, though. Keep them as a way to ensure highsec starbases are more expensive to operate than lowsec. |

Benny Ohu
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Posted - 2014.02.07 14:37:00 -
[80] - Quote
Mara Rinn wrote:Benny Ohu wrote:When the big industry rebalance comes through, it must take into consideration starbases as conflict drivers and ensure that any production efficiency starbases provide makes up for the increased risk of being wardecced and having to defend the tower. Well, that situation will sort itself out over time. The market will find a balance point where the prices for things compensate for the losses of the facilities required to make those things. I think it a greater problem than that. If starbases are to be a conflict driver, it's neccessary that it's not best to simply pull them down, remake corp and slap them back up again during a war's 24-hour wait. I feel there's a point where no matter the sale price of the product, the ongoing cost and risk of assets might simply make the starbase non-viable.
This is tied to my belief that NPC lines shouldn't be drastically limited, mind. If NPC lines were too few, the starbase'd probably be the only option for many. But I've posted my thoughts on that already vOv
e: quotes |

Benny Ohu
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Posted - 2014.02.08 14:42:00 -
[81] - Quote
Pinky Hops' idea of an argument:
Quote:Having 3 - 4 alts and repeatedly bumping a thread doesn't turn this into a controversy of some kind. It just demonstrates you have enough free time to continuously bump a terrible thread until it is 130 pages long.
Most people I know would much rather see the sov system become fixed, rather than some lame/pathetic attempt to "balance" highsec with nullsec.
Blatant logical fallacies
Quote:If you want a giant nerf of highsec ot fly, or a giant buff to nullsec, here's what needs to happen: Drastically reduce the power of all major coalitions. Cripple their infrastructure, make it so they have to split off into small groups.
You know what would be really imbalanced? Being forced to join a coalition to experience all the content within the game to it's full potential. So sure, you want big buffs to nullsec? Then you should be prepared to sake some huuuuge nerfs to your coalitions.
statement with no premise
Quote:Are you saying you are so incredibly ignorant of the EVE economy that you think missions and LP rewards are the standards of income balance?
horseshit |

Benny Ohu
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Posted - 2014.02.08 15:00:00 -
[82] - Quote
Pinky Hops wrote:Benny Ohu wrote:horseshit Tell me more about how shooting red squares is the only way of making ISK. Hint: this is why you are poor. more fallacious reasoning from 'i don't know what an argument is' pinky hops |

Benny Ohu
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Posted - 2014.02.08 15:01:00 -
[83] - Quote
Tippia wrote:By saying it was GÇ£horeshitGÇ¥, he's saying that missions and LP can be considered standards of income balance i was actually describing the post  |

Benny Ohu
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Posted - 2014.02.08 15:11:00 -
[84] - Quote
i just want to make this clear
i'm not arguing with you, i'm openly mocking you |

Benny Ohu
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Posted - 2014.02.08 15:23:00 -
[85] - Quote
Pinky Hops wrote:"wahhh, i live in null therefore i should be able to make every single ship at my station at half cost and every rat should drop a bajillion isk and there aren't enough rainbow ponies" at this point, i can't believe this is anything but willful ignorance
i mean eve-kill is right there |

Benny Ohu
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Posted - 2014.02.08 15:35:00 -
[86] - Quote
Kaarous Aldurald wrote:Which is quite separate from alliance level industrial activity. Hopefully you know this. of course pinky hops knows this, pinky hops is a highsec producer capable of setting local buy orders for lowends, basically an expert |

Benny Ohu
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Posted - 2014.02.08 16:02:00 -
[87] - Quote
Pinky Hops wrote:It's far too complicated of a situation to just stupidly reduce it to missions and ratting. actually other issues are so blatantly broken that the need for balancing is unchallenged and the need to nerf highsec is unanimously acknowledged which is why noone is discussing them anymore
anyone who contests this is, simply, ignorant
actually the 'best anoms' vs missions thing is also pretty much acknowledged and discussion is centred around what can be done about it |

Benny Ohu
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Posted - 2014.02.08 16:04:00 -
[88] - Quote
i mean mara and i are in complete agreement about what should be done about industry and we were only arguing about how best to go about it |

Benny Ohu
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Posted - 2014.02.08 16:22:00 -
[89] - Quote
nullsec is the space where alliances take sovereignty for no reason. their members then all cooperate together to build a titan, made from thousands of highsec-built large railguns taped together, for which the alliance pays each hauler several hundred million isk a day from ??? funding during the manufacturing period. the titan is used to take more space to build more titans. the end. |
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